Hello Danny,
I'm a huge fan of your work and as soon as I saw this video on YouTube I knew I had to have this course.
First this is a masterful tutorial design. I can't put into words how awesome it is to have a sculpting tutorial that actually makes sense. I think the way your using the example heads and the shrink wrap modifier are GENIUS. There's 1 thing that would help even more.
1- In lesson 1 the sample heads to the left are awesome! They would be even more helpful if they had the same number of polygons as the head that I am sculpting. Through practicing a couple of times I am already pretty easily able to get the outside contour shape of the head pretty good. The trouble I'm having is on the inside surfaces. If I could have a matching wireframe on the examples it would really help.
Thank you so much Danny! You've really made something special.
Jamie
Benjamin Bass
This is a VERY good course. I am going to leave a good reveiw when it's over. Is this the right place to leave constructive feedback? I have a few suggestions.
1. Shape 1: I am having touble getting the angle of the jaw that I see in the reference and you never told us how to acheive that.
2. Shape 2: A much easier way to symmetrize your sculpt is by the dropdown menu by the xyz symmetry taps, there is a button for symmetrize!
3. Shape 2: You switched back to the neck to make some changes by going through object mode. Those days are over my friend! While still in sculpt mode, hover over the mesh you want to sculpt and but alt Q. Same goes for other modes.
4. Shape 3: You can flip the direction the line trim cuts by pressing F.
Belinda Amoako
I’m also a huge fan of your work I saw this on my page I really like your work ,it always different among the millions
3 comments
Hello Danny, I'm a huge fan of your work and as soon as I saw this video on YouTube I knew I had to have this course. First this is a masterful tutorial design. I can't put into words how awesome it is to have a sculpting tutorial that actually makes sense. I think the way your using the example heads and the shrink wrap modifier are GENIUS. There's 1 thing that would help even more. 1- In lesson 1 the sample heads to the left are awesome! They would be even more helpful if they had the same number of polygons as the head that I am sculpting. Through practicing a couple of times I am already pretty easily able to get the outside contour shape of the head pretty good. The trouble I'm having is on the inside surfaces. If I could have a matching wireframe on the examples it would really help. Thank you so much Danny! You've really made something special. Jamie
This is a VERY good course. I am going to leave a good reveiw when it's over. Is this the right place to leave constructive feedback? I have a few suggestions. 1. Shape 1: I am having touble getting the angle of the jaw that I see in the reference and you never told us how to acheive that. 2. Shape 2: A much easier way to symmetrize your sculpt is by the dropdown menu by the xyz symmetry taps, there is a button for symmetrize! 3. Shape 2: You switched back to the neck to make some changes by going through object mode. Those days are over my friend! While still in sculpt mode, hover over the mesh you want to sculpt and but alt Q. Same goes for other modes. 4. Shape 3: You can flip the direction the line trim cuts by pressing F.
I’m also a huge fan of your work I saw this on my page I really like your work ,it always different among the millions